About us

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The work of I & C (Cedar and Iris) discuss the relationship between individual and group in a real-time social system context, making tangible the invisible forces between individuals under different sociological and psychological influences. They are fascinated by the transition of human life from physical to virtual; and how people perceive and react at a macro and micro level. Information technology has redefined humanity’s living space. The hybridisation of physical and virtual reality and its related problems, such as possession, privacy and control provide huge inspiration to his work. Their work combines elements of computer science, visual art and story telling, using real-world generated data to create multi-sensory experiences into physical space, allowing people to experience the systems they create in an artistic way.

Iris has a master degree from the Royal College of Art. Cedar has a MA degree from the Central Saint Martin Collage of Art and design, University of Arts London and a MFA from the Goldsmiths Collage, University of London.

I&C ( 周姜杉和龙星如 ) 是一个基于北京的艺术组合。他们的研究方向为数据与感知的关系,及数据体 验下的主观叙事。他们的作品涉及视觉艺术、计算机工程和叙事,使用实时获取的数据创建多感官体验。

2013 年,I&C 联合策划了中国首个数据艺术展览,《信息新浪潮——英国信息可视化艺术设计展》, 展出于中央美术学院美术馆。2014年 I&C 创作了中国当代艺术互动数据可视化作品 , WOW CCAA, 展出于上海当代艺术博物馆(PSA)《漫步中国当代艺术大奖 15 年》。I&C 的作品在国际范围展出,其中包括英国维多利亚与艾尔伯特 (V&A) 博物馆、荷兰 V2 不稳定媒体机构、LE CUBE,巴黎、香港艺术中心、香深圳的华侨城 OCT 艺术中心,奥迪 CITY 北京。

龙 星如拥有英国皇家艺术学院的硕士学位。周 姜杉拥有英国中央圣马丁艺术与设计学院及伦敦大学金 匠学院的硕士学位。

SOLO EXHIBITION
a room with view, MOUart, Beijing, Nov, 2016
Surveillance, CIGE 2016, Beijing, Aug, 2016

EXHIBITION AND PRESENTATIONS
Upcoming, Future museum, Today Art Museum, Beijing, July, 2017
ISEA 2016, Cultural R>evolution,HongKong, May, 2016
Prix Cube 2016, Issy-les-Moulineaux, France, April, 2016
Sony Explorer Program, Mingsheng Art Museum,  Beijing, May, 2015
Void, Ginkgo Space, Beijing, April, 2015
Thinking about the Unthinkable, Momentum, Berlin, February, 2015
IFVA award 2015, HongKong Art Centre, HongKong, February, 2015
Future Show, Cafa Art Museum, Beijing, January, 2015
New Media Art Chronology, Chongqing, November, 2014
Summer Session, Chronus Art Centre, Shanghai, September, 2014
Festival WWWk 2014, V2 Institute for the Unstable Media, Rotterdam, September, 2014
Get it Louder 2014, Sanlitun Village, Beijing, September, 2014
CAA15 Years, Power Station of Art, Shanghai, April, 2014
NowHere, St James Church , London, September, 2013
Creative Computing Expo, Goldsmiths, University of London, London, June, 2013
International New Media Art Exhibition, OCT-LOFT Art Terminal, Shenzhen, May, 2013
Computational Studio Arts, Watermans Arts Centre, London, January, 2013
Crypta Silent Monologue, The Crypt, London, August, 2012
SHOWING, Chinese Young Artist, SW1 Gallery, London, August, 2012
Digital Futures, V&A Museum, London, October, 2012
Experiments in new thinking, Lethaby Gallery, October, 2011

TALK AND WORKSHOP
Draft, Mumbai, June, 2015 Arduino Day, Tongji University, Shanghai, March, 2015
Practices in Unknown Field, Sichuan Fine Art Institute, Chongqing, October, 2014
Design Shanghai, Shanghai Exhibition Center, September, 2014
Farewell New Media Art, China Academy of Art, Hangzhou, September, 2014
DRHA 2014, Greenwich University, London, August, 2014
Renmin University of China, Beijing, 2014
Sichuan Fine Art Institute, Chongqing, 2013

AWARD
AAC publication nomination, 2017
Prix Cube young artist shortlist, 2016
IFVA media art special mention, 2015
IAAC curatorial shortlist, 2015

CURATION
Body, MOUart, Beijing, Mar, 2017
Yellow River Runs forward, OWspace, Beijing, Oct, 2016
Audi City Code II, Audi City Beijing, Beijing, December, 2014
Audi City Code, Audi City Beijing, Beijing, December, 2013
Information in Style, CAFA Art Museum, Beijing, September, 2013

PUBLICATIONS & Translation
Rethinking Curation, Chinese Edition, Qinghua University Press, 2016
The Art of Data Visualization in the UK, China Machine Press, 2014

ARTIST IN RESIDENCY
Summer Session, V2 Institute for the Unstable Media, Rotterdam, September, 2014

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I went down yesterday …

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I went down yesterday to the Piraeus with Glaucon the son of Ariston by Plato. In The Republic, Book VII, Plato depicts a cave where people have been imprisoned from birth. These prisoners are chained so that their legs and necks are fixed, forcing them to gaze at the wall in front of them. The prisoners cannot see any of what is happening behind them, they are only able to see the shadows cast upon the cave wall in front of them. Socrates suggests that the shadows are reality for the prisoners because they have never seen anything else. Details »

a room with a view

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In the beginning of 2016, an exhibition at the Whitechapel Gallery in London used the term “electronic superhighway” to address artistic forms and languages in the media age. In a Guardian review, we are described as “roadkill” on this superhighway. The freedom of information has brought great convenience: mobile pay, location sharing and all-round social networking softwares have endowed us with legitimate avatars of ourselves in the digital world. However, in the same time, it also interrogates Details »

News Scope

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“News” takes online news feed and converts them into keywords based on a customised semantic analysis. The final result was an interactive experience, which participants signed to a piece of real time news from the web and they could comment or fake a story. By creating a mediated space, the piece encourages people to re-explore and re-sense the physical world as they find their way out in the virtual yet physical maze. The work was first showed at “Artist.log” event at Westlake, Apple Store.
Details »

Third Eye

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Third Eye is an interactive installation, isolating people’s visual perception from the physical world. The piece is a wearable device composed of two parts: a wifi lens camera, AR glasses, and a re-designed helmet. When put on, the device will offer the user a sequence of mediated perspectives, higher vision, mirrored vision, and upside down vision. The experience environment of Third Eye is composed of three parts: the device, a maze, and the user. Although the system is the same, identical results will occur depending on the Details »

Surveillance 2.0

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Surveillance II is a piece composed of an arabidopsis plant and a digital screen. On the space station, normal arabidopsis plants used to be exposed under different environmental conditions for scientific examination. In Surveillance II, an arabidopsis plant is positioned in a “space capsule”, the micro-environment data (wind, light, air pressure) is synced with that of the location where the news takes place. Meanwhile, as a response to these “news radiation”, the oxygen released by the plant is also tracked and displayed in real-time. Details »

Place Talk

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Place-Talk is about conversation and places, exploring how local people from one specific site respond to the curiosity of people from other places. The idea is to have a travelling box as a metaphor of a traveller who is tired of travel guides websites and apps, and who wants to understand the destination via conversations with locals.The box itself is also a physicalisation in response to virtual dialogues.
There is a screen on the box, displaying messages from people who submit messages on the project website. Details »

WOW! CCAA

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WOW! CCAA^1 is an archival visualisation collaboratively developed by Cedar Zhou and Iris Long. It explores how data visualisation fits into contemporary exhibition/museum knowledge transfer and aesthetic experience. WOW! CCAA is composed of two parts: a looping seven-minute sequence of programmed frameworks, and a visitor interaction mechanism called CCAA Now, projected onto a 35-metre-long corridor in Shanghai Power Station of Art. While the physical corridor links exhibition spaces, Details »

Urbanscope

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Cooperated with Wang Yi, Urbanscope is inspired by the simplicity, precision and geometry of Audi car wheel design, and one of the masterpieces of natural forms: the fractal (snowflake). Urbanscope is a homage both to nature and the man-made city. Based on scanned QR Codes, abstract visual patterns evolve by decoding the technical information related to specific Audi tyres. An experimental interactive information wall about a small detail of cars and urban transportation – tires. Using immersive animated visualization, Details »

Information in Style

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“Information In Style: Information Visualization in the UK” was launched at CAFA Art Museum on September 20, 2013. The exhibition is supported by CAFA Art Museum, CAFA Design School, British Council and Beijing International Design Week. As part of the project, “Information In Style” symposium invited leading UK information designers and educators to deliver keynote speeches and to join panel discussion with Chinese professionals. Invited speakers include: CEO and curator of FutureEverything, Drew Hemment; Details »

Brave New World

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Brave New World is a site specific participatory art-work, which invites participants to provide their views(image) and emotions to the real time analysis and visualization system through Twitter. The system will generate a collective image of emotions and images about the space in real time. The work is designed to make virtual communication tangible to explore the relationship between people’s perceptions and both coded physical and virtual spaces. The colour of the emotion is based by Plutchik’s wheel of emotions. Details »